About
Hi there 👋
My name is
IMPORTANTThat might sound impossible — but I’d rather chase an ambitious target and fall short than aim low and hit it. I don’t give up on my goals.
Red/Blue Team
I started at 12 years old — my first experience was running Termux and Metasploit on a Samsung Galaxy J4. Not exactly a high-end setup, but that’s where the obsession began.
Over the years the tools and knowledge evolved, but the core motivation never changed: I want to be capable of doing things that weren’t originally designed to be possible for a normal user. Understanding systems deeply enough to bend them — that’s what drives me.
NOTEIt probably won’t surprise you that I’m an ENTJ-A personality type. I want to be in control — not at the mercy of someone behind a screen deciding the limits of what I can do with something that’s mine.
TIPDon’t be like me, please!
Game Development
I’ve been into programming for a long time, but for years I couldn’t find a direction that held my attention. Coding challenges, small projects, even traditional software development — none of it clicked.
Then I tried game programming, and it was love at first sight.
I like to build all kinds of games, but the genres I keep coming back to are horror, building games, and strategy.
I love games where you can create freely without hard limits where the only real boundary is your imagination. I’m also a big fan of strategy games with real depth, where decisions actually matter and the gameplay doesn’t hold your hand. And horror has a special place for me there’s something about building tension and atmosphere through smart design. No matter the genre, the art style I always choose is pixel art and voxel because I think strong visuals and gameplay don’t need realism to build something beautiful.
IMPORTANTWhat hooked me was the instant feedback loop. When you write game code, you see your work come alive immediately. You’re forced to optimize over time, so you develop real software engineering skills — but you’re also building something you can actually play. It gives you the full developer toolkit wrapped in something genuinely fun to create.
Honestly, I can’t fully explain why I love it — but you can’t really explain love.
Trading
I always wanted to trade, but unlike hacking and game dev, trading is a different kind of hard. So I decided to combine my programming skills with my ambition to generate income — through Algorithmic Trading.
That’s when I discovered ImanTrading — a trader who teaches discretionary trading concepts completely free. I adapted his market understanding into my algo trading approach. As he puts it:
“The system only works when you choose how and when you will or will not follow it, making discretion what truly makes that system ‘work.’” — Iman
I’ve been funded twice. Right now I’m transitioning into Futures with some strategic adjustments, so I’m rebuilding — but the foundation is solid and the direction is clear.
Tools
Game Engine Godot 4 (GDScript, C#)Languages GDScript, Python, C/C++, Rust and whatever the job requiresGame Development Krita, Blender, Aseprite, laigter, Procreate, Pixquare, Nomad Sculpt, CozyBlanketTrading Rust/PythonSecurity TryHackMe, HackerOnePhilosophy
I build alone, think in systems, and ship what I start. Every project is self-funded, self-directed, and self-reliant. I don’t wait for permission and I don’t outsource my vision.
“The best way to predict the future is to create it.”